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| | Title:
Enemy Territory: Quake Wars
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System:
PC
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Genre:
First Person Shooter
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Publisher:
Activision
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Developer:
Splash Damage
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Release: 2007 ..............................................
Online: Yes ..............................................
ESRB: Rating Pending (RP)
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Within the PC area of gaming, there has been one champion of the massive First Person Shooter, Team Objective genre: Battlefield. To date, no other company or game has been able to deliver the intense combat, vital teamwork, and satisfaction like the Battlefield franchise. There have been attempts, and some of them have been halfway decent games. None, however, have been dubbed the “Battlefield killer.” That is all about to change if id Software has anything to say about it. Taking the Quake franchise in a new direction, id Software is preparing to drop a bomb on the PC gaming world with the release of the highly anticipated Enemy Territory: Quake Wars.
Forget everything you know and expect from the Quake franchise. Quake Wars is a totally different beast. Gone is the tight quarter combat on the Strogg home world. In its place is a massive war being fought on the human’s home turf. Quake Wars takes place during the first invasion of the Strogg on Earth. The Strogg have left the major cities on Earth in ruin and are now setting their sites on removing and collecting whatever remaining human forces are left for the Strogg's own unique purposes (tissue harvesting). Think of Quake Wars as Quake Zero. Also, the back-story we've always heard about in the other Quake titles will finally be revealed. It’s rare for games in the massive team objective genre to have really thought out and rich stories, and thankfully Quake Wars is one of these rarities. Quake Wars has such a big back-story and history to reveal, the story that the game unfolds will certainly not feel “tacked on”. Players get to take a role in one of the first conflicts that set up all the other games in the Quake series. And with such an epic conflict to display, id has some big shoes to fill.
The first thing people who play Quake Wars are going to notice is how vital teamwork is to success. Gone are the lone wolfs who think, no matter what class they are, they can win the war single handedly. An opposing team with tight and effective teamwork will sorely beat down any squad that takes this approach. There is a reason for each class, not only in combat, but also in the objectives that need to be completed to win the match. Another nice feature about Quake Wars is how the combat is not spread out amongst an entire map. Each map is going to have a very specific set of objectives for the attacking team, and the result is action centered around certain points on the map. No more will there be days of whipping around to the vacant objective – located off in the hills – to score easy points for the team. This again also prevents lone wolf players from doing what they love to do. The objectives are roughly described as: capture, construct, or destroy, and the objectives will shift from map to map. But one can expect that certain classes will be vital in accomplishing each of these objectives.
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