Science fiction that details the use of psychic powers has always been a fascinating topic within many games. Usually, though, psychic abilities are sub-powers in comparison to other skills that may include magic or crafting. There have been a few games that focused generally on honing psychic abilities, none though, quite as ambitious as Artificial Studios’ and Immersion Interactive’s upcoming physics masterpiece, Cell Factor: Revolution.
This game is a centerpiece of video game physics being showcased with magnificent effects and an amazing visual scope: psychic death matching. The story briefly centers around a rogue group conducting experiments and playing on the idea of purebred psychic soldiers. The good guys are supposedly sent in, housing the secret weapon of possessing minor psychic powers. Their job is to stop the rogue corporation and their evil experiments. But let’s face it; this game didn’t capture anyone’s interest at E3 for its story. The game was originally designed from the Reality Engine using Novadex Physics. However, after Epic bought out Reality Engine (and emerging with UE3) many of the Reality supported games sort of faded away. Cell Factor, however, continued to 'wow' audiences with its amazing display of the Novadex, which is now known as the AGEIA PhysX engine.

With all the name changing and licensing switches, it sort of seems obvious why some gamers may not be as well acquainted with games coming from the Reality Engine. Artificial Studios seems intent, though, on making sure that Cell Factor stands out above other shooters with its remarkable gameplay mechanics. The game will primarily focus on multiplayer death matches (with up to 16 players per match), featuring vehicles and interactive environments. There are three different character classes for players to choose from. These classes include a heavy weapons class (The Guardian) who is capable of dual wielding ANY two weapons (including two rocket launchers). However, the heavy class cannot use any psychic abilities. To compensate for his lacking mental capacities, The Guardian has a booster jump to help elevate him around each arena.

Second, is the Black Ops psychic soldier. Although he cannot dual-wield, he can use both psychic powers and projectile weapons simultaneously (sometimes with devastating results). He’s an all-around character who can fly, lift stuff into the air, and blow stuff up. However, the Black Ops soldier has limited psychic abilities (despite all the stuff he can do), when compared to the final class type: The Bishop. Bishops are a kick butt all-psychic class. Be aware though, Bishops cannot use any weapons. Instead, they can use their psychic abilities to do some amazing things, such as cause some physics-related fatalities. For instance, they can use a lot of arena debris to form objects of massive destruction—crushing any and everything—or using debris to create a protective shield. Even better is that if Bishops throw debris fast enough, they can split other characters down the middle…or utterly crush their body. And because of the immense psychic abilities of the Bishop, they can lift and move a objects a range of objects very swiftly.
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